Table II is used for these methods. It is similar to Table I except that it excludes misfires from the results (I estimated that about half of failures result in a misfire...this may not be 100% accurate, but it's eyeball close.)
Table II
#failures | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | #failures | Level 8 | Level 9 | Level 10 |
0 | 01-60 | 01-28 | 01-10 | 01-03 | 01 | 0 | ||||
1 | 61-91 | 29-64 | 11-34 | 04-13 | 02-04 | 01 | 1 | |||
2 | 92-99 | 65-87 | 35-61 | 14-32 | 05-12 | 02-03 | 2 | 01 | ||
3 | 00 | 88-96 | 62-81 | 33-54 | 13-26 | 04-09 | 3 | 02 | ||
4 | 97-99 | 82-92 | 55-73 | 27-44 | 10-19 | 4 | 03-06 | 01 | ||
5 | |
00 | 93-97 | 74-86 | 45-62 | 20-33 | 5 | 07-13 | 02-04 | 01 |
6 | 98-99 | 87-94 | 63-76 | 34-49 | 6 | 14-23 | 05-08 | 02 | ||
7 | 00 | 95-98 | 77-87 | 50-64 | 7 | 24-35 | 09-14 | 03-04 | ||
8 | 99 | 88-93 | 65-76 | 8 | 36-49 | 15-23 | 05-08 | |||
9 | 00 | 94-97 | 77-86 | 9 | 50-62 | 24-34 | 09-13 | |||
10 | |
|
98-99 | 87-92 | 10 | 63-74 | 35-46 | 14-21 | ||
11 | 00 | 93-96 | 11 | 75-83 | 47-57 | 22-30 | ||||
12 | 97-98 | 12 | 84-90 | 58-69 | 31-41 | |||||
13 | 99 | 13 | 91-94 | 70-78 | 42-52 | |||||
14 | 00 | 14 | 95-97 | 79-86 | 53-62 | |||||
15 | |
|
|
15 | 98 | 87-91 | 63-72 | |||
16 | 16 | 99 | 92-95 | 73-80 | ||||||
17 | 17 | 00 | 96-97 | 81-86 | ||||||
18 | 18 | 98 | 87-91 | |||||||
19 | 19 | 99 | 92-94 | |||||||
20 | |
20 | |
00 | 95-97 | |||||
21 | 98 | |||||||||
22 | 99 | |||||||||
23 | 00 |
Quicker Method:
- Roll on Table II for the number of spell failures that resulted in corruption or patron taint.
- Subtract the wizard's Luck bonus from the number of spell failures (negative Luck bonus results in more corruptions).
- Approximately 1/3 of the remaining failures will be patron taint. Randomly determine a spell from the wizard's spell list and roll on its corruption results table (or use the appropriate patron taint table).
- Luck can be burned to avoid corruption effects as usual. As an option, the Judge can allow up to 1/2 the wizard's level in bonus Luck to avoid corruption.
Quickest Method (use for minor characters):
- Roll on Table II for the number of spell failures that resulted in corruption or patron taint.
- Subtract the wizard's Luck bonus from the number of spell failures (negative Luck bonus results in more corruptions).
- Luck can be burned to avoid corruption effects as usual. As an option, the Judge can allow up to 1/2 the wizard's level in bonus Luck to avoid corruption.
- Roll remaining corruption results on the the generic tables (1-3 Minor; 4-5 Major; 6 Greater).
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