Last post I said I would come up with a some short descriptions of the different factions (called Cults) in Degenesis to make it easier for players to build a character without having to read hundreds of pages of lore, using the system hidden inside the old World of Darkness. First, a short sentence or two description of each faction, then a short paragraph, then the multi-page description for those players who are really interested in that faction based on the previous descriptions.
At first, I was thinking I'd have to write the short sentence and the short paragraph, but it turns out Degenesis already has a short paragraph on each Cult, and I had just forgotten that they existed after reading another 300 pages past that point. A glossary helps though, so I made up at least the start of one (I'm sure I missed something somewhere).
By the way, the edition I'm using was downloaded in April 2020. The edition currently available is in one combined volume, so I don't know how my page numbers will match up, but hopefully it will help to get you started if you choose to look into this game.
So, without further ado:
Spitalians – Healers, doctors,
medical researchers; the front line against the Sepsis and the
Psychonaut threat to Europe
Chroniclers – Information dealers
and hackers; they pay for technological relics, with the end goal of
setting up a new Stream (global information network)
Hellvetics – The most advanced
military force in Europe, armed with triple-barreled assault rifles
and full-body armor; often hired out as mercenaries
Judges – Bringers of law and order
to northern Europe, by might of their hammers and flintlocks
Scrappers – Recoverers of the past;
whether they work alone or as part of a team, Scrappers know where to
find relics and technology from before the apocalypse and how to put
it to use
Clanners – A catch-all term for any
number of relatively small groups; Clanners can be stone-age
hunter-gatherers or motorized nomads, but in any case, their Clan is
their family
Anubians – African mystics with
seemingly magical power over the Psychovores as well as cultural
power over other Africans
Scourgers – African warrior caste
armed with assault rifles and armor from before the apocalypse, and
traditions extending much further back than that
Neolibyans – Followers of a creed
first espoused by “the Libyan”, Neolibyans seek economic and
political power through exploration, diplomacy, and trade
Apocalyptics – Dealers in all sorts
of vice and crime: gambling, drugs, prostitution, human trafficking,
piracy, and more
Jehammedans – A new Abrahamic
religion, devoted to raising sheep and waging war; their destiny
within the Cult is determined at birth
Anabaptists – A religious Cult
devoted to wiping out the evils of the Psychonauts and making the
Earth into a Paradise once more
Palers – The guardians of the
Dispensers, servants of the Sleepers, heirs of the Recombination
Group, phantoms in the night
Short paragraphs: pp 50-53 of Degenesis: Primal Punk (Book 1)
Main descriptions: all from Degenesis: Primal Punk (Book 1)
Spitalians: pp 150-163
Chroniclers: pp 164-177
Hellvetics: pp 178-191
Judges: pp 192-205
Clanners: pp 206-219
Scrappers: pp 220-233
Neolibyans: pp 234-247
Scourgers: pp 248-261
Anubians: pp 262-275
Jehammedans: pp 276-289
Apocalyptics: pp 290-303
Anabaptists: pp 304-317
Palers: pp 318-331
Character creation rules: all from Degenesis: Katharsys (Book 2)
Spitalians: pp 46-49
Chroniclers: pp 50-53
Hellvetics: pp 54-57
Judges: pp 58-61
Clanners: pp 62-65
Scrappers: pp 66-69
Neolibyans: pp 70-73
Scourgers: pp 74-77
Anubians: pp 78-81
Jehammedans: pp 82-85
Apocalyptics: pp 86-89
Anabaptists: pp 90-93
Palers: pp 94-97
GLOSSARY
Aberrant – another name for
Psychonaut
Alcove – a small Chronicler enclave
Ambrosia – a nanite fluid that gives
Marauders their power
AMSUMO – a security robot; most have
been infected by a virus and have corrupted programming
Ascetic – the laboring caste of the
Anabaptist cult
Bedain – formerly known as Sicily;
now a staging area for African forays into Europe.
Biokinetic – a Psychonaut with the
power to reshape its body; generally found in Pollen and associated
with Pandora crater.
Burn – a drug found in spore fields,
trafficked by Apocalyptics; use of it contaminates the body with
Sepsis
Bygone – people, technology, or
times from before the Eshaton
Chakra – an early Hindu concept
concerning energy centers in the human body; the Chakras seem to
correspond to the Earth Chakras and the different Raptures
Cluster – a large Chronicler enclave
Codex – the system of laws enforced
by the Judges, as set down by the First Judge and amended ever since
by the High Judges
Corpse – the landmass formerly
consisting of Sardinia and Corsica; now a stronghold of Apocalyptic
pirates
Cusp – a papery growth found in
spore fields containing Burn
Demiurge – in the Anabaptist
tradition, the enemy of God and source of all evil
Dinar – the major currency of
Africa; a gold coin
Discordance – a zone between the
Earth Chakras of Europe and the Psychovore forests of Africa; the
Primer creates strange, ethereal, membranous creatures here
Dispenser – cryogenic sleep chambers
set up by the Recombination Group; Sleepers are supposed to emerge
every hundred years from the Dispensers, although something seems to
have gone wrong with the plan
Draft – the major currency of
Europe; fiat currency issued by Chroniclers and pegged to the Dinar
Druschinnik – bodyguard of the Piast
of Wroclaw (Pollen)
Dushani – Psychonaut with a
sound-based powers that exert wave forces and manipulate minds;
associated with the Balkhan and Usud crater
Earth Chakra – craters from the
asteroid bombardment of the Eshaton; so called because they seem to
correspond to the Chrakras of the human body from ancient Hindu
beliefs
Elysian oil – oils made by the
Anabaptists which enhance various mental or emotional faculties
Enigmate – Pregnoctic prophets who
aid the Hybrispanians against the African conquerors
Eshaton – the apocalypse; caused by
asteroids containing an alien mutagen 500 years ago
Famulancer – low level Spitalians,
just beginning their study of medicine
Filament – a sharp force-field
generated by Psychokinetics
Fractal Forest – strange forests
that spring up from dead spore fields; revered by Anabaptists,
distrusted by Spitalians, burned by Apocalyptics
Garganti – a Clan whose lifestyle is
based around mammoths, which were genetically re-engineered before
the Eshaton
Gendo – a wolf-like predator
Guardian – the technicians
maintaining the Dispensers; Palers and their ancestors
Guerrero – a Hybrispanian Clan
fighting against African conquerors
HIVE – Human ImmunoVirus Extreme; an
airborne version of HIV
Iconide – Jehammedan mystic and
maker of holy icons
Imiut skin – the skin of a jackal or
Gendo, which an Anubian can sew a recently dead body into to return
it to life
Janite – foreign mercenary soldier
of Osman (Borca)
Kom – battle buggies used by
Scourgers
Leperos – a person afflicted with
Sepsis beyond help or hope; usually a Burn addict
Marauder – a creature (person?) of
godlike power, powered by Ambrosia
Marduk oil – oil created by the
Anubians; a layer of it on the skin blocks the effects of a
Pheromancer's power
Mirar – the Earth Chakra of
Hybrispania; associated with Pregnoctics
Mnemonid – a type of Pregnoctic
Mollusk – a biological device
created by the Spitalians to detect Sepsis
Node – a powerful type of Pregnoctic
Nox – the Earth Chakra of Purgare;
associated with Psychokinetics
Orgiastic – the warrior caste of the
Anabaptist cult
Pandora – the Earth Chakra of
Pollen; associated with Biokinetics
Pheromancer – a Psychonaut with
pheromone based mind control powers; generally found in Franka and
associated with Souffrance crater
Piast – the leader of Wroclaw
(Pollen)
Pregnoctic – a Psychonaut with time
based powers; generally found in Hybrispania and associated with
Mirar crater
Preservist – a member of the
security branch of the Spitalians
Primer – the name given to the alien
mutagen which has given rise to the Earth Chakras, Psychovores, and
Discordance
Protectorate – the area governed by
the Codex of the Judges; capital: Justitian; stretches across parts
of Borca and Franka
Psychokinetic – a Psychonaut with
telekinetic and force-field type powers; generally found in Purgare
and associated with Nox crater
Psychonaut – descended from humans,
but no longer human, Psychonauts have strange powers that threaten
humanity as we know it
Psychovore – Primer-altered plants
from Africa; their thorns cause Raze
Rapture – any of the five main
categories of Psychonaut powers
Raze – a type of poisoning from
Psychovore thorns that inevitably leads to death if left untreated;
Anubians are resistant to the Raze
Reaper's Blow – a long scar across
Europe left by an asteroid strike; a region of magma flows, only
crossable at certain points
Recombination Group – a Bygone cult
based on memetic manipulation; built the Dispensers and the
psychological environment of the Guardians just before the Eshaton so
high-ranking members would be kept alive cryogenically and reborn
into a world ripe for their takeover
Sepsis – contamination by the Primer
Shutter – a Chronicler assassin
Sleeper – Recombination Group cult
members who were supposed to be released from cryogenic sleep in
waves to take positions of power in the post-Eshaton world
Souffrance – the Earth Chakra of
Franka; associated with Pheromancers
Soulless One – a Psychonaut
Spital – the headquarters of the
Spitalians
Spitfire – a flamethrower used by
the Anabaptists
Splayer – a spear-like weapon with
scissoring blades used by the Spitalians
Stream – pre-Eshaton information
network
Sun Disk – electronic tools that can
be used to control technology and systems within the Dispensers
Usud – the Earth Chakra of Balkhan;
associated with Dushani
Voivodate – a part of Balkhan ruled
by a voivod (warlord)
Voivodule – a member of a Balkhan
Clan of old (supplanted) nobility
Warpage – an area of Hybrispania
where time doesn't work right as a side effect of the Pregnoctics and
Mirar crater
Warui – a side effect of the
Psychovores that creates a natural understanding to those affected;
they can express complex thoughts with very few sounds, regardless of
whether they share a common language